Errata of Complete Warrior clarifies that precision-based damage (like Sudden Strike) is not doubled with Palm Throw.Damage: 1 (Small Shuriken) + 4d6+5 (Magic) x2 (Palm Throw) + 8d6 (Sudden Strike) = 16d6+12.Teleporting is only useful when you miss with your shurikens and they aren't destroyed via 50% destruction due to them being ammo.Add Sizing +5,000gp (MIC) to shurikens to modify damage after thrown from 1 to 1d8.
Goggles of Foefinding (Get this ASAP to ignore soft cover).+5 Teleporting Shocking Frost Flaming Corrosive Shurikens.Master Thrower's Evasion gets boosted here Ki Power, Sudden Strike +1d6, Trapfinding Point-Blank Shot, Precise Shot, Two-Weapon Fighting Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 12 18 12 10 14 8 Even using that absurd 200,000gp price, actually would be 4,000gp. edit: Shurikens cost 1/50 of normal magic weapon price.It functions as greater invisibility per the faq edit: sudden strike damage gets applied to every attack in a round that you are using the ninja ghost step ability.This build is a good first round combatant but due to weapons being destroyed after hitting you end up not having many weapons after the first round or two and having to spend 200,000gp every combat to get new shurikens made. Invisibility is only useful for the first attack in a round due to the minute you attack it drops and you lose your invisibility which no longer removes opponents dex to AC. Shurikens are destroyed once they hit due to them being ammo (phb). Due to making touch attacks, you should be able to easily hit with every attack.Ĭan't apply sudden strike to each attack unless it is the first round of combat and you move first. Throw up to 16 shurikens every 6 seconds as touch attacks while adding Sudden Strike to each one.